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This is a feature and bug-fix update for Age of Empires II: The Conquerors Expansion. Its primary Focus is to correct several long existing issues with the AI system and related game elements. This update does not enable no-cd gameplay.
New Core Features
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- Game version identifier changed to v1.1
- Vote panel/serial sync bug has been fixed for multiplayer
- Random map scripts can be used directly in the scenario editor
- Additional full map print options for higher resolutions
- Population limit options have been extended up to 250
- Ungrouped AI players will not ally themselves against humans
- AIs are selectable in multiplayer games (only host needs AIs)
- Multiplayer games can be started with only AI players
- AIs can assign guards for specific units and buildings
- AIs can now construct docks on Nomad maps and along ice
- Boar hunting is now fixed and operational for AIs
- AIs can build multiple buildings simultaneously
- Buildings destroyed mid-construction can be rebuilt by AIs
- Building cancellation is now configurable by AIs
- Cancelled buildings are only rebuilt if requested
- Construction is now possible after a wonder is placed
- AIs will now close wall openings created by lumberjacks
- Villagers will now repair damaged buildings and siege weapons
- All AI villagers no longer rush to destroy towers
- Setting sn-attack-winning-player-factor to 0 will not crash
- Trade carts will travel across shallows to other markets
- AI unit spreading can be controlled in multiplayer mode
- Hero units can now be used by AIs as scouts for exploration
- AIs can construct lumber and mining camps in close proximity
- Gaia units and buildings can now be converted by AI explorers
- Coop play against custom AIs in multiplayer is now possible
- Idle SHEEP will now gather at the town center on Nomad maps
- Simultaneous messages from AIs now appear in the right color
- AIs can now gather resources using up to 200 villagers
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Requirements: No special requirements
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