TCoS departs from many traditional MMO conventions to bring a new take on a popular genre. For instance, the players’ strength will not be determined by the stats on the equipment that he or she wields, but by the skill with which it is wielded. This is one of the things that allow players to Create varying but recognizable identities for their characters. In addition, combat is action oriented and does away with The Target and auto-attack model in favor of a more action orient approach.
Players will change the world with their actions, from unlocking entire new parts of the world to putting a personal lasting mark on a small part of the world. High adventure is offered even at the lower levels: Hidden doors can be found, conquering clans can be joined; you will make a difference even at lower levels.
Requirements: No special requirements
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