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Brothersoft Editor: A quick remake of the ZX Spectrum game 3d Deathchase. This was originally intended to be a software game but I adapted it to use OpenGL at the last minute. It retains a strange hybrid of Allegro Matrix code and OpenGL drawing functions.
Unfortunately written directly in win32/DirectX code for window creation, input devices and sound output this project is not currently available for any other platform. At some point George Foot contributed an AllegroGL port, but that file seems not to survive.
Requirements: No special requirements