Earth 2160

Earth 2160 is the third in the RTS game "Earth" series.

  • Last Updated: Oct 28, 2009
  • License: Demo / Free
  • OS: Windows XP, 2000
  • Publisher: Zuxxez

Description of Earth 2160

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EARTH 2160 is the official sequel of the award winning, very popular and top selling EARTH series and continues the brand of Earth 2140 and Earth 2150.

Only a few thousand humans managed to escape from the Earth before its collapse in 2150 A.D. They spent the next few years on the terra forming of the red planet, developing new technologies and building up new civilisations. Somehow each of the three fractions "Eurasian Dynasty", "United Civilised States" and "Lunar Corporation" did this independently and separately from each other - but in the year 2160 something strange happens in this new world. If ED, UCS and LC join forces or continue their old war against each other - is possibly now, up to the player.

Beside the usual venues in the solar system, there are some strange looking locations: planets with moving and reflecting liquid surfaces. And beside the standard RTS - resource acquisition, base building and destruction of enemy bases, the year 2160 will have some adventure inspired tasks for the players.

Features:

* 4 playable parties with different basic technologies and abilities
* Each party consists of more than 13 basic buildings and more than 13 basic units
* Various enemy races, special units and NPC's
* 4 single player campaigns, each with 7 missions
* Skirmish mode with 10 maps
* 4 Multiplayer modes with 10 maps
* Multiplayer game saves and joining of running matches
* EarthNet Server with ladder and league support
* Modular Unit construction system. Each unit can be created from modular parts: chassis, armour, engine, boosters, cannons (up to 8 cannons), shield generator and modulation of particle weapons and shields. The number of different unit configurations is not countable
* Units can be stored inside hangars. Hangars can be abandoned quickly to surprise an enemy
* Units can be produced directly in hangars
* Realistic, formable multiple textured terrain
Requirements: No special requirements

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