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Edit by Brothersoft: Frank Engine is an object oriented game development framework written in C++. It is licensed under the MIT license and all other code also uses a permissive license so it can be used freely even in commercial products. Everything necessary to Create a fully featured game is included: physics (box2d), rendering (directx), level editor, particle system, sound, music (ogg vorbis), joystick input, GUI, and debug console. The code is fairly well documented and includes a simple demo game plus a clean slate to build on.
Features
-Focus on simplicity, flexibility, and ease of use
-C++ with object oriented architecture
-Very large streamable worlds
-Integrated level editor
-2D sprites, terrain and particle system
-Sub frame interpolation using fixed time step
-Integrated physics with Box2d
-Stereo sound effects with Direct Sound
-Music with Ogg Vorbis
-Keyboard, mouse, joystick, and Xbox 360 or PS3 controller input
-Integrated with The DirectX Utility Library (GUI, fonts, sound, etc)
-All assets can be compiled into the exe (besides music)
-In game debug console
-Dev environment is Microsoft Visual C++ 2010 Express
-Graphics SDK is Microsoft DirectX 9
Requirements: No special requirements
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