The player takes control of a team of three G.I. Joe characters, each with their own specialty. The player's goal is to navigate through six stages (with several areas each) on a mission to finally bring down Cobra. The initial character roster consists of Duke, Snake-Eyes, Blizzard, Captain Grid-Iron, and Rock 'n Roll. A sixth character, Hawk, becomes available only for the final stage. Each character leads the team at least once in the entire game, meaning that the character in the given area would be chosen by default. The player would then select the two other operatives to complete their team.
The player collects power-ups in the game that increases an individual character's abilities. Gun icons increases firepower, K-rations recovers energy, and Chevron icons increases the current character's maximum stamina. Bullet icons refills the player's collective ammunition and bulletproof vest icons that grant temporary invincibility are also available at designated locations on each area. Icons flashing in red are more valuable than ordinary icons. All upgrades garnered during the course of the game are permanent, provided of course the character survives the mission.
Certain areas has empty enemy Vehicles that the main character can operate. The three different vehicles available are the Buzz Boar, the Pogo, and the Battle Copter. The player can still plant bombs while riding these vehicles.
The format of each stage is Broken up into three different areas, which follows the following formula: In the first area, player's team would fight their way into one of Cobra's base. In the second area, the player's team plant a certain number of bombs inside the base before a pre-determined amount of time. The final area of the stage is a fight with the base's commander. The Cobra Soldiers and bosses are all based on characters from the toyline.
Requirements: No special requirements
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