The author:
This is a techdemo showing off my game engine, it shows off some basic physics, terrain and texture generation and dynamic sound synthesis. A more impressive demo to show off the engine is currently in development.
The GS2 Race Game Engine supports the following features:
* Key Framing
- Linear Interpolation
- Smooth Step Interpolation
- FCurve Bezier Interpolation
* Oscillators
- Additive Sample Generation
- Wave Table
- Wave Table Anti-Aliased
- Low Frequency Oscillators
- Frequency Modulation
* Physics
- Particle Physics
- Projectile Physics
- Kinetic Physics
* Cellular Automata
- Gaussian Random
- Linear Random
- Procedural Texture Generation
* Bezier Paths
- Cubic Bezier Paths
- Time to Distance re-parameterisation.
* Vector2 & Vector3
- SSE2 Intrinsic
* Colour Conversions
- HSL
- HSV
- YUV
- RGB
* Collisions
- Sphere
- Axis-Aligned Box
* Scene Node Graph
* Camera System
* OpenAL Sound System
* Random Number Generation
* Quaternions
* Matrix Library
* Math Library
* Quad Tree
* Content Management System
* Direct3D 9 Renderer
Requirements: No special requirements
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