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BS Editor: The first thing you'll notice about High Impact Paintball is that there simply isn't much to it. It does feature a few different play modes like free-for-all (which is deathmatch) and Capture The Flag, which both work as you'd expect. Speedball mode is an elimination game, and siege lets one team try to sound an air horn in the defenders' base. These different modes seem to offer diversity, but when you get only two maps per mode, they don't. Furthermore, these outdoor maps are relatively small, square-shaped areas with some scattered trees, low fences, and junked cars for obstacles, so you really don't have much to do but occasionally duck behind a wall. Only a couple of the maps have any substantial elevation changes to add some sort of tactical depth, and there's Little in the maps that creates any sense of orderly flow or purpose, let alone the feeling of being in a real environment.
Requirements: No special requirements
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