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Brothersoft Editor: Madhouse is my largest and perhaps most well known project to date. A work in progress for over 3 years, the game is still about 30% incomplete despite boasting 7 unique Arcade Mode stages, a fast-paced Versus Mode, and a bonus Survival Mode with online highscore integration. Originally conceptualized as a versus-style deathmatch game, players compete against one another as one of many diverse characters including an undead butcher, a gas-masked mercenary, an insane clown, and a mysterious creature shrouded in rags.
Features:
-2-8 player-controlled characters interacting in a 2D top-down environment (online version)
Gameplay is very similar to an FPS style game, but presented in an overhead 2D format
-Worlds are highly interactive; featuring breakable objects, hiding places, and stage-unique gimmicks including traps, vehicles, and more
-Play as a variety of 16 different characters based off of popular monster and psycho archetypes, each balanced with their own unique attributes and special abilities
-A medley of up to 20 different weapons at the player's disposal; chainsaws, shotguns, bombs, and a flamethrower to name a few
-5 modes of play including Deathmatch, Capture The Flag, King of the Hill, Hitman, and Last Man Standing (online version)
Requirements: No special requirements