Mortal Kombat - Deadly Alliance for GBA

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Description of Mortal Kombat - Deadly Alliance for GBA

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Like all of the Mortal Kombat games, Deadly Alliance focuses heavily on its fighting modes. The gameplay is regarded as a full "reboot" of the gameplay style of the franchise. It is credited with "reviving" the Mortal Kombat series. Different from its predecessors, each character now possesses three individual fighting styles consisting of two martial arts and one weapon (excepting Blaze and Mokap, who received three martial arts and no weapon) which players can switch between with the push of a button. In previous games, aside from "dial-a-combos" all the characters fought virtually identically, with only special moves to differentiate them. The number of special moves per character (usable in any fighting style) has also been reduced, varying only from two to four for most, thus forcing the player to make use of the improved fighting system. Running, as well as the running meter, have been dropped. However, while still limited to only moving into the background and foreground, movement in the third dimension is much easier and can be used continuously (in Mortal Kombat 4, one sidestep could be performed at a rate of about one a second). To prevent fighters from leaving the arena, invisible "energy walls" appear when a fighter is knocked against the edge.
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