Strategic Command WWII Global Conflict Patch (UK Retail) 1.04

Strategic Command WWII Global Conflict Patch (UK Retail) 1.04

  • Last Updated: Oct 11, 2011
  • License: Freeware / Free
  • OS: Windows XP, 2000, 98, Me, NT
  • Publisher: Battlefront.com Inc.

Description of Strategic Command WWII Global Conflict Patch (UK Retail) 1.04

Edit by Brothersoft: v1.04
GAME ENGINE CHANGES
- fixed an HQ purchase price error (Nupremal)
- fixed an HQ properties/cost display error (Armuss)
- fixed a unit LOOP event arrival error assigning incorrect action points to units as well as to units arriving in sea ice conditions (Nupremal)
- fixed a refresh issue with the Diplomacy dialog under Vista/Windows 7 (Borsook)
- fixed an application Exit error under Vista/Windows 7 (Borsook)
- fixed a Paratroop combat er ror during AI games (Joe)
- fixed a Paratroop attack/Landing error during e-mail replay (Ludi)
- fixed a WAR Map display error that would sometimes partially hide the dialog
- fixed a 'Raider' mode setting for human controlled naval units, the setting is no longer automatically set by the game (Sabot6)
- fixed an 'E-Mail' end turn error that would briefly reveal your opponents units (Gronq)
- fixed a convoy route display error along map borders and edges (Borsook)
- fixed an AI attack and move error where some units that moved should no longer be able to attack as their AP should have expired (Armuss)
- fixed a reinforce and upgrade error for nations that are friendly but uncooperative (Pacestick)
- fixed a unit 'strikes' error for units arriving off of transport arrows with zero strikes (Nupremal)
- fixed a network (TCP/IP) error when attempting to load 'autosave' games that were interrupted by a Broken connection (Alastair)
- improved AI submarine raiding routines (Armuss)
- naval units can no longer upgrade if the port strength < 5 (Armuss)
- units that have been set to 'Sleep' no longer have their activation sprites flash on the game map (Borsook)
- Carriers that are in 'Fighter' or 'Mix' mode will, upon completion of a move, have their remaining 'Strikes' converted to an 'Escorts' value that can be used towards future escort duty
- For example, this will allow players to move 'Escort' Carriers forward to cover/protect a subsequent attack by Carriers set in 'Naval' or 'Mix' mode that are likely to be 'Intercepted'
and more

Requirements: No special requirements

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