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Brothersoft Editor: Future Shock is played in the first person perspective at all times. Each level in the game requires the player to solve a number of objectives before continuing to the next level, while fighting enemy robots with a wide variety of guns and grenades. Another obstacle in each level is the harsh terrain, as many areas contain too much radiation for the player character to remain alive. The terrain is navigated in three ways, 'on foot', in a jeep with a mounted Cannon, or in a HK fighter (an aerial combat robot).
Features
Future Shock is driven by Bethsoft's Xngine, which was one of the first game engines to have the following features:
* A full 3D perspective.
* Real-time light sources
* Full texturing
While the majority of the game used textured polygons to display levels and structures, many of the items, weapons, and level decorations were still shown using 'sprites'.
Requirements: No special requirements
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