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EditByBrothersoft: Engine/game:
- Changed gunblade selfdamage to 100% and knockback to 78.
- Simplified rendering of ‘rgbgen lightingDiffuse’ shaders, which allowed to merge them into larger vertex buffer objects at load time to improve performance.
- Sped up culling of simple planar shadows to improve performance.
- Take map area visibility into account when creating vertex buffer objects for surfaces.
Bugfixes:
- Particle entities spawned too many dynamic lights with them.
- Fixed occasional disco Lights On wbomb2.
- Fixed a nasty bug in q1 bsp loader that could potentially crash clients.
Requirements: No special requirements
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